Crown and Skull Combat Cheatsheet
The 5 Phases
- Combat is divided into 5 phases per round
- Players choose which phase they act in before combat starts
- Once chosen, your phase is locked for the encounter
- Multiple players can choose the same phase
- Enemies act in 1-3 phases per round (specified in their stat block)
- When heroes and enemies share a phase, heroes go first
On Your Phase
- Move: Move about 6" table space (or reasonable distance). Small sidesteps allowed without using your phase
- Perform an Action: Make an attack, use a skill, cast a spell, or perform one discrete action
- Hurry: Move AND take an action, but all enemies gain +5 ATK against you for 1 round (due to clumsy haste)
Making Rolls
- Skill Rolls: Roll D20 at or below your skill value to succeed
- Defense Rolls: When attacked, roll D20 at or below your Defense value minus the enemy's ATK
- Damage Rolls: NO TO-HIT ROLLS! When you attack, roll damage directly. Enemy DEF may reduce it
- Critical Success: D20 roll of 1 = maximum success
- Critical Failure: D20 roll of 20 = maximum failure
Attrition (Damage System)
- Basic Attrition: Cross off any 1 equipment or skill
- Flesh Attrition: Randomly select a skill and cross it off
- Equipment Attrition: Randomly select 1 equipment and cross it off
- Destroy Attrition: Destroy 1 random equipment AND cross off 1 random skill (destroyed = permanently lost)
- Brutal Attrition: Cross off 1D6 total random equipment and skills
- Crossed-off items cannot be used until restored or repaired
- Death: If you have no inventory left to absorb a hit, you take a "hit to the heart" and die at the end of the next Phase 5 unless healed
Healing and Recovery
- Healing: Successful heal (magic, potion, first aid) restores 1 crossed-off skill
- Repair: Use repair or armorer skill to restore damaged equipment
- Take a Breather: After each scene (when safe), regain 1 equipment or skill
- Rest: A night's rest in safety regains 1D4 combined equipment and skills
Enemy Stats
- ATK: Penalty applied to your Defense rolls when defending against their attacks
- DEF: Reduces damage you deal to them
- Phases: Which phases the enemy acts in (e.g., 1, 3, 5)
The Extremes
- Hero Coins: Reroll any roll OR maximize damage/output of an attack. Can be freely given between players. Max 1 coin per player
- Negotiation: Ask the GM for environmental advantages to reduce difficulty
- Player-facing design means YOU make most rolls, not the GM!